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	<title>Comments on: The Gamification of Psychotherapy</title>
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	<link>http://gamertherapist.com/blog/2011/02/19/the-gamification-of-psychotherapy/</link>
	<description>Psychotherapy Meets Web 2.0</description>
	<lastBuildDate>Tue, 18 Jun 2013 15:24:59 +0000</lastBuildDate>
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		<title>By: Game theory in practice &#124; Innovation Toronto</title>
		<link>http://gamertherapist.com/blog/2011/02/19/the-gamification-of-psychotherapy/#comment-1052</link>
		<dc:creator>Game theory in practice &#124; Innovation Toronto</dc:creator>
		<pubDate>Sun, 18 Sep 2011 22:53:43 +0000</pubDate>
		<guid isPermaLink="false">http://mikelangloislicsw.wordpress.com/?p=881#comment-1052</guid>
		<description><![CDATA[[...] Game Theory and Predicting the Political LandscapeNobel conclusionsHappy Birthday Michael RabinThe Gamification of PsychotherapyEconomic PrincipalsZweipersonen-Nullsummenspiele: Colonel [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Game Theory and Predicting the Political LandscapeNobel conclusionsHappy Birthday Michael RabinThe Gamification of PsychotherapyEconomic PrincipalsZweipersonen-Nullsummenspiele: Colonel [...]</p>
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		<title>By: FlennieJ</title>
		<link>http://gamertherapist.com/blog/2011/02/19/the-gamification-of-psychotherapy/#comment-457</link>
		<dc:creator>FlennieJ</dc:creator>
		<pubDate>Sat, 16 Apr 2011 15:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://mikelangloislicsw.wordpress.com/?p=881#comment-457</guid>
		<description><![CDATA[I too am interested in the idea of therapy as play, and have done some reading into the idea of liminality; a threshold type space and time which is in between. As a practitioner with a background in theatre, I first came across the idea of liminality via anthropology and Victor Turner, although Richard Schechner takes it up to apply it to theatre. It seems to have resonance with the Magic Circle idea too. More food for thought...]]></description>
		<content:encoded><![CDATA[<p>I too am interested in the idea of therapy as play, and have done some reading into the idea of liminality; a threshold type space and time which is in between. As a practitioner with a background in theatre, I first came across the idea of liminality via anthropology and Victor Turner, although Richard Schechner takes it up to apply it to theatre. It seems to have resonance with the Magic Circle idea too. More food for thought&#8230;</p>
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		<title>By: njsmyth</title>
		<link>http://gamertherapist.com/blog/2011/02/19/the-gamification-of-psychotherapy/#comment-353</link>
		<dc:creator>njsmyth</dc:creator>
		<pubDate>Sat, 26 Feb 2011 03:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://mikelangloislicsw.wordpress.com/?p=881#comment-353</guid>
		<description><![CDATA[Good starts...I really like the points for using Twitter one--I could see a way to implement that without all the lead time to create the simulations for the ones above.

I know many social workers who are just lack a sense of self-efficacy in using technology and they are really afraid that something terrible will happen. I would love to see a game for people like this..one that encourage exploration of new ways to use some technologies along the path to reach that adolescent who has been kidnapped by the Monster of Apathy while doing battle with their fears. The game would need to provide lots of positive feedback (points, badges) for efforts to explore and learn things like texting, facebook, twitter (simulations of these in the game). 

Any good game design people out there?]]></description>
		<content:encoded><![CDATA[<p>Good starts&#8230;I really like the points for using Twitter one&#8211;I could see a way to implement that without all the lead time to create the simulations for the ones above.</p>
<p>I know many social workers who are just lack a sense of self-efficacy in using technology and they are really afraid that something terrible will happen. I would love to see a game for people like this..one that encourage exploration of new ways to use some technologies along the path to reach that adolescent who has been kidnapped by the Monster of Apathy while doing battle with their fears. The game would need to provide lots of positive feedback (points, badges) for efforts to explore and learn things like texting, facebook, twitter (simulations of these in the game). </p>
<p>Any good game design people out there?</p>
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		<title>By: Branding, Reinvention, and Rolling Your Class &#171; Mike Langlois, LICSW</title>
		<link>http://gamertherapist.com/blog/2011/02/19/the-gamification-of-psychotherapy/#comment-352</link>
		<dc:creator>Branding, Reinvention, and Rolling Your Class &#171; Mike Langlois, LICSW</dc:creator>
		<pubDate>Wed, 23 Feb 2011 15:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://mikelangloislicsw.wordpress.com/?p=881#comment-352</guid>
		<description><![CDATA[[...] &quot;unnecessary obstacle&quot; intrinsic to this is that once the &quot;die is cast,&quot; you can&#8217;t change the [...] ]]></description>
		<content:encoded><![CDATA[<p>[...] &#8220;unnecessary obstacle&#8221; intrinsic to this is that once the &#8220;die is cast,&#8221; you can&#8217;t change the [...] </p>
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		<title>By: Mike Langlois, LICSW</title>
		<link>http://gamertherapist.com/blog/2011/02/19/the-gamification-of-psychotherapy/#comment-318</link>
		<dc:creator>Mike Langlois, LICSW</dc:creator>
		<pubDate>Mon, 21 Feb 2011 02:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://mikelangloislicsw.wordpress.com/?p=881#comment-318</guid>
		<description><![CDATA[I have applied these techniques, with a range of ages, and in general my experience over the past several years is that adults respond MORE enthusiastically.

You are right that CBT lends very well to many games, and I&#039;ve mentioned the &lt;a href=&quot;http://www.rexbox.co.uk/epicwin/&quot; rel=&quot;nofollow&quot;&gt;Epic Win&lt;/a&gt; as an example of that.  But more psychodynamic therapies can make use of sand play, online gaming or sessions in Second Life, and more. And the narrative therapy approach of Michael White et al would lend to creating epic solutions to the presenting problems.  Clearly though we all need to think more deeply than broadly to make the most effective interventions in Tx, and explore the meanings and boundary concerns that might arise in virtual worlds.]]></description>
		<content:encoded><![CDATA[<p>I have applied these techniques, with a range of ages, and in general my experience over the past several years is that adults respond MORE enthusiastically.</p>
<p>You are right that CBT lends very well to many games, and I&#8217;ve mentioned the <a href="http://www.rexbox.co.uk/epicwin/" rel="nofollow">Epic Win</a> as an example of that.  But more psychodynamic therapies can make use of sand play, online gaming or sessions in Second Life, and more. And the narrative therapy approach of Michael White et al would lend to creating epic solutions to the presenting problems.  Clearly though we all need to think more deeply than broadly to make the most effective interventions in Tx, and explore the meanings and boundary concerns that might arise in virtual worlds.</p>
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